{
  "type": "edition",
  "site": {
    "name": "The Book Quiver",
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  "formats": "Every page has two versions with the same data: JSON (the page address + .json) and markdown (the page address + .md). Append .json or .md to any `url` in this document.",
  "title": "Persuasive Games",
  "subtitle": null,
  "url": "https://www.bookquiver.com/ian-bogost/persuasive-games/9780262514880",
  "publisher": "the_mit_press",
  "translators": [],
  "medium": "paper",
  "duration_seconds": null,
  "narrators": [],
  "isbn": "978-02-6251-488-0",
  "pages": 462,
  "published": "2010-08-13",
  "language": "en_US",
  "cover": "https://quivercdn.com/covers/the-mit-press/ian-bogost/persuasive-games_978-02-6251-488-0.jpg?v=2026-06-18%2010%3A06%3A54",
  "json": "https://www.bookquiver.com/ian-bogost/persuasive-games/9780262514880.json",
  "markdown": "https://www.bookquiver.com/ian-bogost/persuasive-games/9780262514880.md",
  "binding": "Softcover",
  "description": "An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are...",
  "book": {
    "title": "Persuasive Games",
    "slug": "persuasive-games",
    "url": "https://www.bookquiver.com/ian-bogost/persuasive-games"
  },
  "authors": [
    {
      "name": "Ian Bogost",
      "slug": "ian-bogost",
      "url": "https://www.bookquiver.com/ian-bogost"
    }
  ]
}
