{
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  "formats": "Every page has two versions with the same data: JSON (the page address + .json) and markdown (the page address + .md). Append .json or .md to any `url` in this document.",
  "title": "Unit Operations",
  "subtitle": null,
  "url": "https://www.bookquiver.com/ian-bogost/unit-operations/9780262524872",
  "publisher": "the_mit_press",
  "translators": [],
  "medium": "paper",
  "duration_seconds": null,
  "narrators": [],
  "isbn": "978-02-6252-487-2",
  "pages": 264,
  "published": "2008-01-25",
  "language": "en_US",
  "cover": "https://quivercdn.com/covers/the-mit-press/ian-bogost/unit-operations_978-02-6252-487-2.jpg?v=2026-06-20%2000%3A17%3A38",
  "json": "https://www.bookquiver.com/ian-bogost/unit-operations/9780262524872.json",
  "markdown": "https://www.bookquiver.com/ian-bogost/unit-operations/9780262524872.md",
  "binding": "Softcover",
  "description": "In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover,...",
  "book": {
    "title": "Unit Operations",
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    "url": "https://www.bookquiver.com/ian-bogost/unit-operations"
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  "authors": [
    {
      "name": "Ian Bogost",
      "slug": "ian-bogost",
      "url": "https://www.bookquiver.com/ian-bogost"
    }
  ]
}
