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Authors/Katherine Isbister/How Games Move Us
How Games Move Us
Book profileEnglish (United States)
Book · 1 edition

How Games Move Us

2017
first published
English
language
1
edition in English
186
pages

An engaging examination of how video game design creates strong and positive emotional experiences for players—with examples from Journey, Train, Little Big Planet, and more. This is a renaissance...

Editions

1 edition · sort: newest
How Games Move UsHow Games Move Usthe_mit_press978-02-6253-445-197802625344512017-10-27English (United States)186Softcover