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  "title": "The Fundamentals of Video Game Literacy",
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  "first_published": "2025-04-15",
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      "heading": "Computing and Information Technology"
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      "heading": "Graphical and digital media applications"
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  "description": "This book posits a novel framework for sense-making and meaning-making in the play of video games. Extending an audience-inclusive philosophy of artistic meaning generation, the book grapples with how to critically examine video games as artistic artifacts that do not have set, predetermined, standardized forms until live play is enacted.",
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      "title": "The Fundamentals of Video Game Literacy",
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