The Book Quiver
Authors/Chris Zimmerman/The Rules of Programming
The Rules of Programming
Book profileEnglish (United States)
Book · 1 edition

The Rules of Programming

Genres
Computing and Information Technology · Computer programming / software engineering
2022
first published
English
language
1
edition in English
343
pages

This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a standalone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers looking for ways to train new team members. The rules in this book include: - As simple as possible, but no simpler - Let your code tell its own story - Localize complexity - Generalization takes three examples - Work backward from your result, not forward from your code - The first lesson of optimization is don't optimize - A good name is the best documentation - Bugs are contagious - Eliminate failure cases - Code that isn't running doesn't work - Sometimes you just need to hammer the nails

Editions

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