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Authors/Geoffrey Engelstein/Achievement Relocked
Achievement Relocked
Book profileEnglish (United States)
Book · 1 edition

Achievement Relocked

2020
first published
English
language
1
edition in English
152
pages

How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something...

Editions

1 edition · sort: newest
Achievement RelockedAchievement Relockedthe_mit_press978-02-6204-353-397802620435332020-02-18English (United States)152Hardcover