Achievement Relockedthe_mit_press978-02-6204-353-397802620435332020-02-18English (United States)152Hardcover
Book profileEnglish (United States)
Book · 1 edition
Achievement Relocked
- 2020
- first published
- English
- language
- 1
- edition in English
- 152
- pages
How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something...
Editions
1 edition · sort: newest
Achievement Relockedthe_mit_press978-02-6204-353-397802620435332020-02-18English (United States)152Hardcover