- 2020
- year of publication
- 152
- pages
- English (United States)
- language
- Hardcover
- cover
- Publisher
- the_mit_press
- ISBN-13
- 978-02-6204-353-3
- EAN
- 9780262043533
- Publication date
- 2020-02-18
- Book
- Achievement Relocked · 1 edition
The publisher on this edition
How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something...
