Fun Inc.Virgin Books978-07-5351-945-597807535194552011-01-06English (United Kingdom)272Softcover
Fun Inc.
- Genre
- Business and Management
- 2010
- first published
- English
- language
- 2
- edition in English
- 272
- pages
Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc . elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.' Independent
Editions
2 editions · sort: newest
Fun Inc.Virgin Books978-07-5351-945-597807535194552011-01-06English (United Kingdom)272Softcover
Fun Inc.Virgin Digital978-07-5352-302-597807535230252010-01-14English (United Kingdom)—E-book