The Book Quiver
Fun Inc.
Book profileEnglish (United Kingdom)
Book · 2 editions

Fun Inc.

Genre
Business and Management
2010
first published
English
language
2
edition in English
272
pages

Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc . elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.' Independent

Editions

2 editions · sort: newest
Fun Inc.Fun Inc.Virgin Books978-07-5351-945-597807535194552011-01-06English (United Kingdom)272Softcover
Fun Inc.Fun Inc.Virgin Digital978-07-5352-302-597807535230252010-01-14English (United Kingdom)—E-book