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Edition · 2010-01-14 · E-book

Fun Inc.

TCTom Chatfield
2010
year of publication
—
Length
English (United Kingdom)
language
E-book
Format
Publisher
Virgin Digital
ISBN-13
978-07-5352-302-5
EAN
9780753523025
Publication date
2010-01-14
Book
Fun Inc. · 2 editions
The publisher on this edition

Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc . elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.' Independent

Other editions

All 2 →
Virgin BooksSoftcover978-07-5351-945-52011-01-06272 s.